App privacy

Clear choices. Limited data.

This policy explains local game data, ads, purchases and support, and the online features of earlier V1 builds where identified.

Updated 20 October 2026

Scope This page covers Siege Winds V2 and this website. Descriptions marked “Earlier V1 builds” concern the previous Unity versions.

Data kept on your device

V2 keeps campaign progress, recent duel results used to adjust difficulty, equipment choices, custom forts, cosmetic choices, gem balances and reward dates locally. Its player profile includes a randomly generated guest identifier and a display name. Preferences cover sound, the aiming guide and reduced motion. Advertising and store services are described separately below.

Earlier V1 builds : Siege Winds stores progress and preferences locally so the game can work. This can include unlocks, campaign checkpoints, in-game balances, cosmetic choices, local match state, records, language, audio and vibration settings, and a randomly generated local guest identifier.

  • You do not need to provide a real name or email address for local play.
  • Your operating system may include app data in a device backup under your Apple or Google settings.

Online matches and rankings

V2 stores game progress, the player profile and custom forts on the device. Online matchmaking, rankings and server-side game accounts are not active in V2.

Earlier V1 builds : When you use online matchmaking, Siege Winds uses Unity Gaming Services to create a game account identifier and process the information needed to run the match: your chosen in-game name or pseudonym, match and turn state, match results, rating, ranking, and related win/loss records. This information is linked to the online game account, not to a real name supplied by you.

Earlier V1 builds : Unity processes this data as our service provider to provide online play and leaderboards. Other players may see the in-game name, rank, and results that the game presents to them. We do not use online-match data for advertising.

Ads and game rewards

Siege Winds may use Google Mobile Ads for voluntary rewarded ads and, when its minimum conditions are met, interstitial ads:

  • 10 purple gems for cosmetics, limited to three rewards per UTC day.

In V2, Mon profil may offer an optional video for 10 purple cosmetic gems, limited to three rewards per UTC day and granted only after Google confirms completion. An active no-ads entitlement hides the video and lets you claim the remaining shared daily balance, up to 30 gems; it does not add a second quota. No interstitial is requested with that entitlement. Otherwise, an interstitial may be requested when leaving an eligible solo victory, after at least two eligible victories and five minutes in the session, with at least five minutes between interstitials. None is requested after a defeat, in local two-player duels or during fort tests. V2 has no cannon fragments or fragment exchanges. Gems and rewarded ads do not add competitive power.

Earlier V1 builds : A reward is granted only after Google confirms completion. Purple gems unlock cosmetic items and do not add competitive power. Ads never grant or gate another Solo or Campaign attempt. Each UTC day, you can use one free fragment exchange and one optional rewarded exchange. For the rewarded exchange, spend 3 surplus cannon fragments to receive 1 fragment for the cannon you choose while it is below its cap. The exchange is granted only after Google confirms the voluntary video was completed. An active no-ads entitlement hides this rewarded video and does not add another gem quota or a second fragment exchange. With that entitlement, the purple-gem ad is not shown; instead, you can claim the shared daily balance of up to 30 purple gems: 30, 20, 10, or 0 remain after you have already received 0, 1, 2, or 3 rewarded gem grants that UTC day. With an active no-ads entitlement, no interstitial ad is requested. Otherwise, an interstitial ad may be requested only after at least two eligible Solo vs AI or asynchronous victories and at least five minutes since the session began, then at least five minutes since a previous interstitial. Meeting those minimums does not guarantee that an ad will appear. The app does not use banner, native, or app-open ads.

Google’s User Messaging Platform (UMP) runs before any ad request. Where consent is required, Siege Winds waits for a valid choice. If consent cannot be established, the app does not request an ad.

When an ad is requested, Google may process consent status, app and device information, IP-based approximate location, advertising identifiers when available, ad interactions, and diagnostic information to deliver, measure, and protect the ad service. See How Google uses information from sites or apps that use its services.

Siege Winds does not add an Apple App Tracking Transparency prompt. This does not mean Google processes no data. In V2, when Google requires privacy options, open Réglages → Gérer le consentement (the interface is currently in French). Earlier V1 builds use Settings → Privacy & Support → Ad Privacy Choices.

Purchases, support, and this website

The Siege Winds team is responsible for the game’s use of the data described here. Earlier V1 builds use Unity Gaming Services for online game functions. Google services provide ads and consent in enabled builds, including V2. Apple and Google process store payments. These providers may also handle data under their own privacy policies and legal responsibilities.

V2 does not currently enable new real-money purchases. It checks Apple or Google automatically to restore an existing no-ads entitlement from V1 and keeps the confirmed entitlement on the device. V2 cosmetic items can be obtained with locally recorded gems. Payment and entitlement verification may involve the store’s services; this is separate from local game progress.

Earlier V1 builds : If an in-app purchase is available in your build, Apple or Google processes the payment. Siege Winds and its purchase service process the transaction reference, product, resulting entitlement, or cosmetic-currency grant to provide the purchase and restore it where available. We do not receive your full payment-card details.

If you email us, we receive your email address, message, and any attachment you choose to send. We use it to answer the request and investigate the reported issue. Please do not send passwords, payment-card details, identity documents, or other unnecessary sensitive information.

This website adds no analytics, ads, tracking pixels, forms, or cookies. A local script adds campaign parameters only when the page URL has the exact campaign source ig or instagram; it adds fixed campaign parameters to App Store and Google Play links without storing data or sending other URL parameters. GitHub Pages may process standard connection data to deliver and secure the pages under the GitHub General Privacy Statement.

Your controls and contacts

For V2, local game data can be removed through your device’s app-management controls or by uninstalling the app. This can erase local progress. V2 has no active online game account or in-app server-account deletion menu. Contact us below if you need help. Removing local data does not cancel purchases or delete data retained by service providers under their own policies.

Earlier V1 builds : You can remove local game data by using your device’s app-management controls or uninstalling the app. This can erase local progress. To delete an online game account and its associated online game data, open Pause → Online Duels → Delete account in the app. If you cannot use the app, contact us at the address below. Deleting the online account does not cancel store purchases or remove data that Apple, Google, Unity, the email provider, or the website host must retain under their own policies or legal obligations.

We keep support messages only as long as needed to answer or investigate them. Earlier V1 builds : Online-match information is retained by Unity Gaming Services according to its service and retention settings, until it is deleted, expires, or must be retained for security or legal reasons. Apple, Google, Unity, the email provider, and the website host apply their own privacy and retention controls to data they process.

We make no fixed response-time promise. This policy will be updated if the app’s data use or services change.