Choose the cannonball
Pick the shot that fits the target and the powder you can spend.
Artillery duels at the ramparts
Set the cannon. Judge the range. Open a breach. Every shot shakes the ramparts until the core lies exposed.
Play Solo vs AI · Local 1v1 · Campaign · Arcade
Siege Winds visual · Current art direction
01 / The siege
Shake the stone. Break the supports. Open a breach to the core. The ramparts keep the mark of every shot: one fallen wall sets up the next.
02 / Ready the shot
Choose the stretch of wall that must yield. Then turn the arc into a breach.
Pick the shot that fits the target and the powder you can spend.
Raise or lower the cannon to clear the gorge and reach the fort.
Commit the charge, release the shot, and read the damage.
03 / Choose the battle
Four focused ways to take the field are available in the current build.
Jump straight into a fast artillery duel against the computer.
SoloPass the same phone, hand over the turn, and settle the rematch together.
Same deviceConquer 20 towers across river, desert, snow, and jungle worlds.
ProgressionClimb a 12-win Arcade route, then face three Master Circuit keeps.
Master Circuit04 / Choose the cannon
Collect fifteen cannons through play and clear milestones. Each has a distinct silhouette and handling profile.
05 / The rule of the siege
Progression without paid random draws and no advantage for sale. The better shot decides the winner.
The next battle
Siege Winds is in development for iPhone and Android. Store links and a release date will appear here only when they are real.
Coming soon · iOS & Android